This page contains featured publications. For a comprehensive list please see my C.V.
Edited Books
Tierney, W., Corwin, Z., & Ochsner, A. (Eds.) (forthcoming). Digital equity and opportunity. Baltimore, MA: Johns Hopkins University Press.
Book Chapters
Ochsner, A. (in press). Diversifying digital clubhouses: Creating pathways of opportunity for girls in games and technology. In W. Tierney, Z. Corwin, & A. Ochsner (Eds). Digital equity and opportunity. Baltimore, MA: Johns Hopkins University Press.
Ochsner, A., Corwin, Z. B., & Tierney, W. G. (in press) Towards digital equity: The role of context, quality and connections. In W. Tierney, Z. Corwin, & A. Ochsner (Eds). Digital equity and opportunity. Baltimore, MA: Johns Hopkins University Press.
Ochsner, A. (2016). Need to succeed: Women share their reasons to be in the game industry. In Y. Kafai, G. Richard, & B. Tynes (Eds). Diversifying Barbie and Mortal Kombat. Cambridge, MA: MIT Press.
Rothschild, M., Ochsner, A., and Gray, J. (2013). It’s all part of the game: The emergence of narrative and meaning in play. Ctrl-Alt-Play: Essays on control in video gaming. Durham, NC: HASTAC Press.
Martin, C., Williams, C., Ochsner, A., Harris, S., King, E., Anton, G., Elmergreen, J., & Steinkuehler, C. (2012). Playing together separately: Mapping out literacy and social synchronicity. In G. Merchant, J. Gillen, J. Marsh & J. Davies (Eds.) Virtual literacies: Interactive spaces for children and young people (pp. 226-243). London: Routledge.
Peer-Reviewed Journal Articles
Ochsner, A. & Saucerman, J. (2015). I choose you! Diversity in the design of Pokémon. Well Played Journal, 4(3), 26-40.
Peer-Reviewed Conference Proceedings
Ochsner, A. (in press). More than making games: Exploring the professional pathways of women in the game industry. To be published in the Proceedings from the Games+Learning+Society Conference: Vol. 6. Pittsburgh, PA: ETC Press.
Ochsner, A. (2015). Lessons learned with girls, games, and design. Proceedings from GenderIT 2015: Advancing Diversity. New York, NY: ACM Association for Computing Machinery. DOI: http://dx.doi.org/10.1145/2807565.2807709
Ochsner, A. & Anton, G. (2014). Talking with kids on game design, computer programming, and taking over the world with dragons. Proceedings from the Games+Learning+Society Conference: Vol. 4. Pittsburgh, PA: ETC Press.
Rothschild, M. & Ochsner, A. (2014). Tech TrajecStories: Values that shape the lives of women in technology. Proceedings from the Games+Learning+Society Conference: Vol. 4. Pittsburgh, PA: ETC Press.
Hatfield, D., Anton, G., Ochsner, A., Squire, K., Shapiro, R.B., & Games, I.A. (2013). Studio K: Tools for game design and computational thinking. Proceedings from CSCL: Computer Supported Collaborative Learning Conference.
Ochsner, A. (2013). Online communities making a Mass Effect: From affinities for games to identities for professionalism. Proceedings from the Games+Learning+Society Conference: Vol. 3. Pittsburgh, PA: ETC Press.
Anton, G., Harris, S., Ochsner, A., Rothschild, M., & Squire, K. (2013). Patterns of play: Understanding computational thinking through game design. Proceedings from the Games+Learning+Society Conference: Vol. 3. Pittsburgh, PA: ETC Press.
Ochsner, A. & Martin, C. (2013). Learning and cultural participation in Mass Effect and Elder Scrolls affinity spaces. Proceedings from the Clash of Realities 4th International Computer Game Conference.
Ochsner, A. & Steinkuehler, C. (2012). Playing nice: Social and ethical reasoning across in- and out-of-game contexts. Proceedings from the Games+Learning+Society Conference: Vol. 2. Pittsburgh, PA: ETC Press.
Ochsner, A. & Martin, C. (2012). Not just for the love of the game: Finding professional quality in game-based wikis. Proceedings from the Games+Learning+Society Conference: Vol. 2. Pittsburgh, PA: ETC Press.
Conference Proceedings (editor)
Ochsner, A., Dietmeier, J., Williams, C., & Steinkuehler, C. (Eds.) (2014) Proceedings of the Games+Learning+Society Conference: Vol. 4. Pittsburgh, PA: ETC Press.
Williams, C., Ochsner, A., Dietmeier, J., & Steinkuehler, C. (Eds.) (2013) Proceedings of the Games+Learning+Society Conference: Vol. 3. Pittsburgh, PA: ETC Press.
Martin, C., Ochsner, A., & Squire, K. (Eds.) (2012) Proceedings of the Games+Learning+Society Conference: Vol. 2. Pittsburgh, PA: ETC Press.
Steinkuehler, C., Martin, C., & Ochsner, A. (Eds.) (2011) Proceedings of the Games+Learning+Society Conference: Vol. 1. Pittsburgh, PA: ETC Press.
Other Writing
Ochsner, A. & Corwin, Z.B. (in press). Implementing game-based tools: Exploring the roles of a teacher maverick, administrative champion, and IT pioneer. Ed Tech Magazine.
Launching the Mission: Admission Challenge. Pullias Center for Higher Education. 2016.
Ochsner, A. (2016). College access research roundup. Young Adult Library Services Journal, 14(4) 16-17.
Ochsner, A., Paiz-Ramirez, D., & Steinkuehler, C. (2015). Educational games and outcomes. International Encyclopedia of Digital Communication & Society. Hoboken, NJ: Wiley-Blackwell.